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Makes you and the player spin crazy,n4 unspin - Use after using spin cmd and dying, so you stop loop teleporting,n5 attach plr - You need a tool!
As the title says, I would really like the ability to publish animations and for them to be usable in more places than just your own.Now, I have some vague understanding of why they’re not publishable.I am guessing it’s because moderation would be harder than normal?And if that’s the case, maybe restrict public animations to trusted members, or make it cost a certain amount of robux. After all, moderating a few keyframes shouldnt be that much harder than moderating 120 min long audio clips.This currently affects me a lot.
How To Get Crafting Stuff For Magnet Simulator Roblox 2020
- EXECUTE IT TO ACTIVATE/DEACTIVATE AUTO OPEN EGGS (and auto money farm)
- ]]
- local plr = game.Players.LocalPlayer
- if v:FindFirstChild('Item') and v.Value false then
- game.ReplicatedStorage.Events.ShopEvents.requestBuy:FireServer(v.Name, 'Magnet')
- end
- for _,v in pairs(plr.BackpackInventory:GetChildren()) do
- game.ReplicatedStorage.Events.ShopEvents.requestBuy:FireServer(v.Name, 'Backpack')
- end
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(5000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(50000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(500000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(1500000)
- if plr.ChickenStats[i].Bought.Value false then
- game.ReplicatedStorage.ChickenEvents.buyChicken:FireServer(i)
- if plr.ChickenStats[i].Level.Value < 9 then
- game.ReplicatedStorage.ChickenEvents.requestUpgrade:FireServer(i,v)
- end
- game.Players.LocalPlayer.Character.Island:Destroy()
- Island = Instance.new('LocalScript', game.Players.LocalPlayer.Character)
- Island.Source = [[local folder = workspace.IslandInfo
- repeat
- until plr.Character
- local root = plr.Character:WaitForChild('HumanoidRootPart')
- folder.Island.Touched:connect(function(hit)
- local torso = h.Parent:FindFirstChild('HumanoidRootPart')
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- d = false
- root.CFrame = CFrame.new(folder.islandtp.Position)
- d = true
- end
- folder.Main.Touched:connect(function(hit)
- local torso = h.Parent:FindFirstChild('HumanoidRootPart')
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- d = false
- root.CFrame = CFrame.new(folder.returntp.Position)
- d = true
- end
- _G.eggs = true
- end
- local plr = game.Players.LocalPlayer
- v.Value = true
- if game.ReplicatedStorage.Tools:FindFirstChild('Spirit Magnet') and not plr.Backpack:FindFirstChild('Spirit Magnet') then
- game.ReplicatedStorage.Tools['Spirit Magnet'].Parent = plr.Backpack
- if plr.PlayerGui.GameHUD:FindFirstChild('FullBackpack') then
- plr.PlayerGui.GameHUD:FindFirstChild('FullBackpack'):Destroy()
- while _G.farm do
- local plr = game.Players.LocalPlayer
- if plr.Backpack:FindFirstChild('Spirit Magnet') then
- game.ReplicatedStorage.Events.MagnetEvents.requestGrab:FireServer('65',plr.Backpack['Spirit Magnet'])
- game.ReplicatedStorage.Events.MagnetEvents.requestGrab:FireServer('65',plr.Character['Spirit Magnet'])
- game.Workspace.Rings.Sell.CanCollide = false
- game.Workspace.Rings.Sell.CFrame = char.CFrame + Vector3.new(0,math.random(-1,1),0)
- if plr.leaderstats.Money.Value >= _G.maxvalue then
- BuyAllitem()
- end
- elseif plr.leaderstats.Money.Value >= 10000000 then
- BuyAllitem()
- end
- end
- while _G.eggs do
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Mythical Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Epic Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Legendary Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Rare Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Uncommon Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Common Egg')
- end
- _G.farm = false
- _G.farm = true
- end
- _G.eggs = false