Chihiro in Danganronpa: Trigger Happy Havoc Chihiro Fujisaki is one of the teens trapped inside Hope’s Peak Academy and forced to play the Killing Game. In the second chapter of the game, it is revealed that Chihiro is biologically male and dresses as a girl to deal with an inferiority complex. Daganronpa: Trigger Happy Havoc is a 30 hour game with a large cast of colorful characters for you to learn about. With so many classmates in the game, though, things can get a bit confusing. RELATED: Danganronpa 2: The 10 Best Classmates Ranked. Each character in. Danganronpa trigger happy havoc transgender character. Height: 5' 3' (160 cm); Weight: 110 lbs (50 kg); Special Ability: Ultimate Swimming Pro; Aoi is a very active, alluring girl who loves sports more than anything. She's a member of almost all of her school's sports teams, but she excels at swimming in particular, breaking a number of high school records. Danganronpa: Trigger Happy Havoc, known in Japan as Dangan Ronpa: Academy of Hope and High School Students of Despair (ダンガンロンパ 希望の学園と絶望の高校生), is a Japanese visual novel game developed by Spike Chunsoft. It is the original main title in the Danganronpa series. It was originally released in Japan on November 25th, 2010 for the PlayStation Portable, and later.
Roblox Pastebin- Get free scripts! Cheat codes for giant simulator roblox. Scripts Contact Us! Upload A Script ROBLOX Kohl's Admin Script. 1/3/2014 196 Comments -This is an insanely long script, so click. Gun simulator roblox script. Rylan Dec 16th, 2019. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Roblox Gun Simulator Script
Here you can find the best and highest quality Free Roblox Exploits, Hacks, Cheats & Scripts!
- -- V1.2
- local Frame = Instance.new('Frame')
- local TextButton = Instance.new('TextButton')
- local TextButton_3 = Instance.new('TextButton')
- local TextButton_5 = Instance.new('TextButton')
- local Frame_2 = Instance.new('Frame')
- Frame.BackgroundColor3 = Color3.new(0,0,0)
- Frame.Position = UDim2.new(0.0788844526,0,0.54004848,0)
- Frame.Visible =false
- Frame.Draggable =true
- TextLabel.Parent = Frame
- TextLabel.Size = UDim2.new(0,297,0,23)
- TextLabel.Text ='Aknologia#0905'
- TextLabel.TextSize =20
- TextButton.Parent = Frame
- TextButton.Position = UDim2.new(0.0370370448,0,0.145985395,0)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.TextColor3 = Color3.new(1,1,1)
- TextButton.MouseButton1Down:connect(function()
- wait(0.4)
- if workspace.Game.Local.Pickups:FindFirstChild('Present')then
- game:GetService('Workspace').Game.Local.Pickups.Present.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- end
- TextButton_2.BackgroundColor3 = Color3.new(0,0,0)
- TextButton_2.Position = UDim2.new(0.508417487,0,0.145985395,0)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.TextColor3 = Color3.new(1,1,1)
- TextButton_2.MouseButton1Down:connect(function()
- if workspace.Game.Local.Pickups:FindFirstChild('Coin')then
- game:GetService('Workspace').Game.Local.Pickups.Coin.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- end
- TextButton_6.Parent = Frame
- TextButton_6.Position = UDim2.new(0.92592591,0,0,0)
- TextButton_6.Font = Enum.Font.GothamBold
- TextButton_6.TextColor3 = Color3.new(0,0,0)
- TextButton_6.MouseButton1Down:connect(function()
- Frame_2.Visible =true
- Frame_2.BackgroundColor3 = Color3.new(1,1,1)
- Frame_2.Position = UDim2.new(0.00717131514,0,0.444174707,0)
- Frame.Active =true
- TextButton_7.Parent = Frame_2
- TextButton_7.Position = UDim2.new(0,0,0,0)
- TextButton_7.Font = Enum.Font.GotamBlack
- TextButton_7.TextColor3 = Color3.new(1,1,1)
- TextButton_7.MouseButton1Down:connect(function()
- Frame.Visible =true
Roblox Gun Simulator Scripts
Roblox Gun Simulator Script Pastebin
- --Gun Simulator GUI Made By THUNER Oor RobloxExploitsBR
- print('Gun Simulator GUI Loaded! Made By THUNER or RobloxExploitsBR')
- local GunSimulatorGUI = Instance.new('ScreenGui')
- local Menu = Instance.new('Frame')
- local CollectAllMoney = Instance.new('TextButton')
- local Information = Instance.new('TextLabel')
- local DestroyGUI = Instance.new('TextButton')
- local Credits_2 = Instance.new('TextLabel')
- GunSimulatorGUI.Name = 'Gun Simulator GUI'
- GunSimulatorGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Menu.Active = true
- OpenButton.Parent = GunSimulatorGUI
- OpenButton.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- OpenButton.Position = UDim2.new(-0.00123000704, 0, 0.731382906, 0)
- OpenButton.Text = 'Open'
- OpenButton.TextSize = 14
- Menu.Visible = true
- Menu.Parent = GunSimulatorGUI
- Menu.Position = UDim2.new(0.0811808109, 0, 0.0265957043, 0)
- Menu.Visible = false
- ESP.Name = 'ESP'
- ESP.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- ESP.Size = UDim2.new(0, 166, 0, 50)
- ESP.TextColor3 = Color3.new(0, 0, 0)
- ESP.MouseButton1Click:connect(function()
- crashy = true -- CHANGE THIS TO TRUE IF IT CRASHES THIS GAME
- if game.CoreGui:FindFirstChild('ESP') then
- elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild('ESP') then
- game.Players.LocalPlayer.PlayerGui.ESP:Destroy()
- local t1 = Instance.new('SurfaceGui',hey)
- local t1g = Instance.new('Frame',t1)
- t1g.BackgroundColor3 = t1.Parent.BrickColor.Color
- t2.AlwaysOnTop = true
- local t2g = Instance.new('Frame',t2)
- t2g.BackgroundColor3 = t2.Parent.BrickColor.Color
- t3.AlwaysOnTop = true
- local t3g = Instance.new('Frame',t3)
- t3g.BackgroundColor3 = t3.Parent.BrickColor.Color
- t4.AlwaysOnTop = true
- local t4g = Instance.new('Frame',t4)
- t4g.BackgroundColor3 = t4.Parent.BrickColor.Color
- t5.AlwaysOnTop = true
- local t5g = Instance.new('Frame',t5)
- t5g.BackgroundColor3 = t5.Parent.BrickColor.Color
- t6.AlwaysOnTop = true
- local t6g = Instance.new('Frame',t6)
- t6g.BackgroundColor3 = t6.Parent.BrickColor.Color
- function undo(chr)
- if v.ClassName 'Part' or v.ClassName 'MeshPart' then
- if c.ClassName 'SurfaceGui' then
- end
- if c.ClassName 'BillboardGui' and c.Name 'thingyye' then
- end
- end
- end
- local gui = Instance.new('ScreenGui')
- gui.Parent = game.CoreGui
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- gui.Name = 'ESP'
- local frame = Instance.new('Frame',gui)
- frame.Position = UDim2.new(0,0,0.9,0)
- frame.BackgroundColor3 = Color3.fromRGB(131,182,239)
- frame.BorderColor3 = Color3.fromRGB(66,134,244)
- frame.Draggable = true
- txt.Text = 'Mustardfoot's ESP Gui'
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.BackgroundTransparency = 1
- but.Text = 'ESP On'
- but.Size = UDim2.new(0.7,0,0.3,0)
- but.BorderSizePixel = 0
- but.BackgroundColor3 = Color3.fromRGB(66,134,244)
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- but.MouseButton1Down:connect(function()
- but.Text = 'ESP Off'
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- txt.Text = v.Name
- txt.Size = UDim2.new(1,0,1,0)
- end
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- else
- on = false
- undo(v.Character)
- end
- v.CharacterAdded:connect(function()
- wait(1)
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- txt.Text = v.Name
- txt.Size = UDim2.new(1,0,1,0)
- end
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- end)
- v.CharacterAdded:connect(function()
- wait(1)
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- txt.Text = v.Name
- txt.Size = UDim2.new(1,0,1,0)
- end
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- end)
- end)
- CollectAllMoney.Name = 'Collect All Money'
- CollectAllMoney.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- CollectAllMoney.Position = UDim2.new(0, 0, 0.388732344, 0)
- CollectAllMoney.Text = 'Collect All Money'
- CollectAllMoney.TextSize = 14
- CollectAllMoney.MouseButton1Click:connect(function()
- for i,v in pairs(game.Workspace:GetChildren()) do
- v.CFrame = game.Players.LocalPlayer.Character.UpperTorso.CFrame
- end
- ESPandAimbot.Parent = Menu
- ESPandAimbot.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- ESPandAimbot.Position = UDim2.new(0, 0, 0.614084482, 0)
- ESPandAimbot.Text = 'Aimbot'
- ESPandAimbot.TextSize = 14
- ESPandAimbot.MouseButton1Click:connect(function()
- Aimworks 3.1 (Edit for Gun Simulator)
- Just another trash simulator down the drain
- local aimkey = 'f'
- local headshot = 35
- local ignoreWalls = true
- local perfect_aim_firstperson_distance = 28
- local RenderLassos = true
- local SpreadControlRadius = Vector3.new(25, 25, 15)
- local triggers = false
- for i,v in pairs(game.Players:GetChildren()) do
- if game.Players.LocalPlayer:IsFriendsWith(v.userId) then
- end
- game.Players.PlayerAdded:connect(function(player)
- if game.Players.LocalPlayer:IsFriendsWith(player.userId) then
- end
- local bone_name
- local closest_distance
- local distance
- local FilteringEnabled = workspace.FilteringEnabled
- local in_fov
- local localplayer = game:GetService('Players').LocalPlayer
- local mouse = localplayer:GetMouse()
- local players_service = game:GetService('Players')
- local random = math.random
- local ray_start
- local sleeping
- local tele_bone
- local ticksslept = 0
- local vector
- local function FindInstance(instance_className, search_directory)
- if not search_directory then return end
- for i, v in pairs(search_directory:GetChildren()) do
- return(v)
- end
- end
- local function CreateBlockOfDeath()
- if deathBlock then deathBlock:Destroy() end
- deathBlock = Instance.new('Part', workspace)
- deathBlock.Size = SpreadControlRadius
- mouse.TargetFilter = deathBlock
- local function ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, bone)
- if not bone then
- end
- return camera:WorldToScreenPoint(player.Character[bone].Position)
- end
- local function ReturnsPlayerCheckResults(player)
- if not ShootingTeam then
- if player.TeamColor localplayer.TeamColor then
- if not (player.Neutral and localplayer.Neutral) then
- end
- end
- for i,v in pairs(Whitelist) do
- return false
- end
- if player localplayer then
- end
- if FindInstance('ForceField', player.Character) or FindInstance('Humanoid', player.Character, true).MaxHealth huge then
- end
- if FindInstance('Humanoid', player.Character, true).Health 0 then
- end
- local screen_position, in_fov = ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, 'UpperTorso')
- return false
- return player, screen_position
- return (FilteringEnabled and 'Head' or 'Left Arm')
- return false
- if (random(1, 100) <= headshot) and FilteringEnabled then
- end
- return 'Left Arm'
- end
- aim_through_list[1], aim_through_list[2] = deathBlock, localplayer.Character
- local closest_distance = 1000
- local your_head = your_character and your_character:FindFirstChild 'Head'
- for i, player_being_checked in pairs(players_service:GetPlayers()) do
- local player_or_false, targets_coordinates = ReturnsPlayerCheckResults(player_being_checked)
- if player_or_false then
- local char = player_being_checked.Character
- local target_UpperTorso = char and char:FindFirstChild 'UpperTorso'
- if target_UpperTorso then
- if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then
- ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0)
- ray_start = your_head.Position + Vector3.new(0, 2, 0)
- if not targets_coordinates then
- distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
- distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
- vector = (target_UpperTorso.Position - ray_start)
- if (not targets_coordinates) or (distance <= closest_distance) then
- local new_ray = ray(ray_start, vector.unit * 1000)
- local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list)
- if (hit and hit:isDescendantOf(char)) or ignoreWalls then
- most_viable_player = player_being_checked
- end
- blockName = ReturnsBoneOrFalse(most_viable_player)
- return most_viable_player
- end
- if Chams then
- v:Destroy()
- for q,player in pairs(game.Players:GetPlayers()) do
- if player.Character.Head:FindFirstChild('face') then
- end
- if player.Character.Head:FindFirstChild('BoxHandleAdornment') then
- else
- for i,v in pairs(player.Character:GetChildren()) do
- if v.Name ~= 'Head' then
- local fakeChams = Instance.new('BoxHandleAdornment', v)
- local esp = Instance.new('BoxHandleAdornment', camera)
- if player.Name w then
- esp.Adornee = v
- else
- if player.TeamColor localplayer.TeamColor then
- esp.Adornee = v
- else
- if player.TeamColor ~= localplayer.TeamColor then
- esp.Adornee = v
- end
- end
- end
- end
- end
- end
- game.Workspace.ChildAdded:connect(function(child)
- if child:IsA('Model') or child:IsA('Folder') then
- end
- game.Workspace.ChildRemoved:connect(function(child)
- if child:IsA('Model') or child:IsA('Folder') then
- end
- game.Players.LocalPlayer.Changed:connect(function()
- end)
- local function TargetPlayer(player)
- if aim_through_list[3] then
- aim_through_list[3].Position = aim_through_list[3].Position + Vector3.new(0,200,0)
- end
- if not player then
- target = nil
- lasso = Instance.new('SelectionPointLasso', camera)
- lasso.Humanoid, lasso.Point = FindInstance('Humanoid', localplayer.Character, true), mouse.Hit.p
- return
- if lasso then lasso:Destroy() lasso = nil end
- lasso = Instance.new('SelectionPartLasso', camera)
- lasso.Humanoid, lasso.Part = FindInstance('Humanoid', player.Character, true), game.Players.LocalPlayer.Character.UpperTorso
- end
- bone_name = ReturnsBoneOrFalse(player)
- if player.Character.Head and bone_name then
- tele_bone.Parent = player.Character
- tele_bone.CanCollide = false
- tele_bone.CFrame = CFrame.new(workspace.CurrentCamera.CoordinateFrame.p + workspace.CurrentCamera.CoordinateFrame.lookVector * perfect_aim_firstperson_distance, workspace.CurrentCamera.CoordinateFrame.p)
- tele_bone:ClearAllChildren()
- target = player
- deathBlock.Parent = player.Character
- deathBlock.Name = bone_name
- return
- return player
- end
- workspace.DescendantRemoving:connect(function(instance)
- if instance deathBlock then CreateBlockOfDeath() end
- wait(0.1)
- wait(0)
- wait(trigger_speed)
- end
- trigger_debounce = false
- end
- game:GetService('RunService'):BindToRenderStep('First', Enum.RenderPriority.First.Value, function() -- another clusterfuck
- if running then
- TargetPlayer(ReturnsViablePlayerOrNil())
- if localplayer:GetMouse().Target deathBlock then return end
- else
- end
- end
- end)
- local keydown = mouse.KeyDown:connect(function(keys)
- running = not running
- print('[SILENTAIM] activated.')
- print('[SILENTAIM] deactivated.')
- end
- local keydowns = mouse.KeyDown:connect(function(keys)
- if (ShootingTeam) then
- ShootingTeam = false
- print('[SILENTAIM] Team Shooting activated')
- end
- end)
- Information.Parent = Menu
- Information.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- Information.Position = UDim2.new(0.274261594, 0, 0.625352144, 0)
- Information.Text = 'Aimbot requires a good computer'
- Information.TextSize = 14
- CloseGUI.Name = 'Close GUI'
- CloseGUI.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- CloseGUI.Position = UDim2.new(0.40225035, 0, 0.83380264, 0)
- CloseGUI.Text = 'Close GUI'
- CloseGUI.TextSize = 14
- Menu.Visible = false
- DestroyGUI.Parent = Menu
- DestroyGUI.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- DestroyGUI.Position = UDim2.new(0.0126582291, 0, 0.814084351, 0)
- DestroyGUI.Text = 'Destroy GUI'
- DestroyGUI.TextSize = 14
- game.PPlayerGui.GunSimulatorGUI:Destroy()
- Credits.Parent = Menu
- Credits.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- Credits.Position = UDim2.new(-0.000394433737, 0, -0.00141593069, 0)
- Credits_2.Parent = Credits
- Credits_2.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- Credits_2.Position = UDim2.new(0, 0, -0.0185184479, 0)
- Credits_2.Text = 'Gun Simulator GUI Created By THUNER OR RobloxExploitsBR'
- Credits_2.TextSize = 14