Roblox Gun-simulator Sripts

Chihiro in Danganronpa: Trigger Happy Havoc Chihiro Fujisaki is one of the teens trapped inside Hope’s Peak Academy and forced to play the Killing Game. In the second chapter of the game, it is revealed that Chihiro is biologically male and dresses as a girl to deal with an inferiority complex. Daganronpa: Trigger Happy Havoc is a 30 hour game with a large cast of colorful characters for you to learn about. With so many classmates in the game, though, things can get a bit confusing. RELATED: Danganronpa 2: The 10 Best Classmates Ranked. Each character in. Danganronpa trigger happy havoc transgender character. Height: 5' 3' (160 cm); Weight: 110 lbs (50 kg); Special Ability: Ultimate Swimming Pro; Aoi is a very active, alluring girl who loves sports more than anything. She's a member of almost all of her school's sports teams, but she excels at swimming in particular, breaking a number of high school records. Danganronpa: Trigger Happy Havoc, known in Japan as Dangan Ronpa: Academy of Hope and High School Students of Despair (ダンガンロンパ 希望の学園と絶望の高校生), is a Japanese visual novel game developed by Spike Chunsoft. It is the original main title in the Danganronpa series. It was originally released in Japan on November 25th, 2010 for the PlayStation Portable, and later.

Dec 22nd, 2019

Roblox Pastebin- Get free scripts! Cheat codes for giant simulator roblox. Scripts Contact Us! Upload A Script ROBLOX Kohl's Admin Script. 1/3/2014 196 Comments -This is an insanely long script, so click. Gun simulator roblox script. Rylan Dec 16th, 2019. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!

Roblox Gun Simulator Script

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  1. -- V1.2
  2. local Frame = Instance.new('Frame')
  3. local TextButton = Instance.new('TextButton')
  4. local TextButton_3 = Instance.new('TextButton')
  5. local TextButton_5 = Instance.new('TextButton')
  6. local Frame_2 = Instance.new('Frame')
  7. Frame.BackgroundColor3 = Color3.new(0,0,0)
  8. Frame.Position = UDim2.new(0.0788844526,0,0.54004848,0)
  9. Frame.Visible =false
  10. Frame.Draggable =true
  11. TextLabel.Parent = Frame
  12. TextLabel.Size = UDim2.new(0,297,0,23)
  13. TextLabel.Text ='Aknologia#0905'
  14. TextLabel.TextSize =20
  15. TextButton.Parent = Frame
  16. TextButton.Position = UDim2.new(0.0370370448,0,0.145985395,0)
  17. TextButton.Font = Enum.Font.SourceSans
  18. TextButton.TextColor3 = Color3.new(1,1,1)
  19. TextButton.MouseButton1Down:connect(function()
  20. wait(0.4)
  21. if workspace.Game.Local.Pickups:FindFirstChild('Present')then
  22. game:GetService('Workspace').Game.Local.Pickups.Present.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
  23. end
  24. TextButton_2.BackgroundColor3 = Color3.new(0,0,0)
  25. TextButton_2.Position = UDim2.new(0.508417487,0,0.145985395,0)
  26. TextButton_2.Font = Enum.Font.SourceSans
  27. TextButton_2.TextColor3 = Color3.new(1,1,1)
  28. TextButton_2.MouseButton1Down:connect(function()
  29. if workspace.Game.Local.Pickups:FindFirstChild('Coin')then
  30. game:GetService('Workspace').Game.Local.Pickups.Coin.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
  31. end
  32. TextButton_6.Parent = Frame
  33. TextButton_6.Position = UDim2.new(0.92592591,0,0,0)
  34. TextButton_6.Font = Enum.Font.GothamBold
  35. TextButton_6.TextColor3 = Color3.new(0,0,0)
  36. TextButton_6.MouseButton1Down:connect(function()
  37. Frame_2.Visible =true
  38. Frame_2.BackgroundColor3 = Color3.new(1,1,1)
  39. Frame_2.Position = UDim2.new(0.00717131514,0,0.444174707,0)
  40. Frame.Active =true
  41. TextButton_7.Parent = Frame_2
  42. TextButton_7.Position = UDim2.new(0,0,0,0)
  43. TextButton_7.Font = Enum.Font.GotamBlack
  44. TextButton_7.TextColor3 = Color3.new(1,1,1)
  45. TextButton_7.MouseButton1Down:connect(function()
  46. Frame.Visible =true
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Apr 14th, 2019
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Roblox Gun Simulator Scripts

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Roblox Gun Simulator Script Pastebin

  1. --Gun Simulator GUI Made By THUNER Oor RobloxExploitsBR
  2. print('Gun Simulator GUI Loaded! Made By THUNER or RobloxExploitsBR')
  3. local GunSimulatorGUI = Instance.new('ScreenGui')
  4. local Menu = Instance.new('Frame')
  5. local CollectAllMoney = Instance.new('TextButton')
  6. local Information = Instance.new('TextLabel')
  7. local DestroyGUI = Instance.new('TextButton')
  8. local Credits_2 = Instance.new('TextLabel')
  9. GunSimulatorGUI.Name = 'Gun Simulator GUI'
  10. GunSimulatorGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  11. Menu.Active = true
  12. OpenButton.Parent = GunSimulatorGUI
  13. OpenButton.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  14. OpenButton.Position = UDim2.new(-0.00123000704, 0, 0.731382906, 0)
  15. OpenButton.Text = 'Open'
  16. OpenButton.TextSize = 14
  17. Menu.Visible = true
  18. Menu.Parent = GunSimulatorGUI
  19. Menu.Position = UDim2.new(0.0811808109, 0, 0.0265957043, 0)
  20. Menu.Visible = false
  21. ESP.Name = 'ESP'
  22. ESP.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  23. ESP.Size = UDim2.new(0, 166, 0, 50)
  24. ESP.TextColor3 = Color3.new(0, 0, 0)
  25. ESP.MouseButton1Click:connect(function()
  26. crashy = true -- CHANGE THIS TO TRUE IF IT CRASHES THIS GAME
  27. if game.CoreGui:FindFirstChild('ESP') then
  28. elseif game.Players.LocalPlayer.PlayerGui:FindFirstChild('ESP') then
  29. game.Players.LocalPlayer.PlayerGui.ESP:Destroy()
  30. local t1 = Instance.new('SurfaceGui',hey)
  31. local t1g = Instance.new('Frame',t1)
  32. t1g.BackgroundColor3 = t1.Parent.BrickColor.Color
  33. t2.AlwaysOnTop = true
  34. local t2g = Instance.new('Frame',t2)
  35. t2g.BackgroundColor3 = t2.Parent.BrickColor.Color
  36. t3.AlwaysOnTop = true
  37. local t3g = Instance.new('Frame',t3)
  38. t3g.BackgroundColor3 = t3.Parent.BrickColor.Color
  39. t4.AlwaysOnTop = true
  40. local t4g = Instance.new('Frame',t4)
  41. t4g.BackgroundColor3 = t4.Parent.BrickColor.Color
  42. t5.AlwaysOnTop = true
  43. local t5g = Instance.new('Frame',t5)
  44. t5g.BackgroundColor3 = t5.Parent.BrickColor.Color
  45. t6.AlwaysOnTop = true
  46. local t6g = Instance.new('Frame',t6)
  47. t6g.BackgroundColor3 = t6.Parent.BrickColor.Color
  48. function undo(chr)
  49. if v.ClassName 'Part' or v.ClassName 'MeshPart' then
  50. if c.ClassName 'SurfaceGui' then
  51. end
  52. if c.ClassName 'BillboardGui' and c.Name 'thingyye' then
  53. end
  54. end
  55. end
  56. local gui = Instance.new('ScreenGui')
  57. gui.Parent = game.CoreGui
  58. gui.Parent = game.Players.LocalPlayer.PlayerGui
  59. gui.Name = 'ESP'
  60. local frame = Instance.new('Frame',gui)
  61. frame.Position = UDim2.new(0,0,0.9,0)
  62. frame.BackgroundColor3 = Color3.fromRGB(131,182,239)
  63. frame.BorderColor3 = Color3.fromRGB(66,134,244)
  64. frame.Draggable = true
  65. txt.Text = 'Mustardfoot's ESP Gui'
  66. txt.Size = UDim2.new(1,0,0.3,0)
  67. txt.BackgroundTransparency = 1
  68. but.Text = 'ESP On'
  69. but.Size = UDim2.new(0.7,0,0.3,0)
  70. but.BorderSizePixel = 0
  71. but.BackgroundColor3 = Color3.fromRGB(66,134,244)
  72. for i,v in pairs(game.Players:GetChildren()) do
  73. undo(v.Character)
  74. end
  75. but.MouseButton1Down:connect(function()
  76. but.Text = 'ESP Off'
  77. for i,v in pairs(game.Players:GetChildren()) do
  78. if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
  79. local bill = Instance.new('BillboardGui',v.Character.Head)
  80. bill.AlwaysOnTop = true
  81. bill.Adornee = v.Character.Head
  82. txt.Text = v.Name
  83. txt.Size = UDim2.new(1,0,1,0)
  84. end
  85. if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
  86. elseif c.ClassName 'Part' and c.Transparency ~= 1 then
  87. end
  88. end
  89. else
  90. on = false
  91. undo(v.Character)
  92. end
  93. v.CharacterAdded:connect(function()
  94. wait(1)
  95. if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
  96. local bill = Instance.new('BillboardGui',v.Character.Head)
  97. bill.AlwaysOnTop = true
  98. bill.Adornee = v.Character.Head
  99. txt.Text = v.Name
  100. txt.Size = UDim2.new(1,0,1,0)
  101. end
  102. if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
  103. elseif c.ClassName 'Part' and c.Transparency ~= 1 then
  104. end
  105. end
  106. end)
  107. v.CharacterAdded:connect(function()
  108. wait(1)
  109. if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
  110. local bill = Instance.new('BillboardGui',v.Character.Head)
  111. bill.AlwaysOnTop = true
  112. bill.Adornee = v.Character.Head
  113. txt.Text = v.Name
  114. txt.Size = UDim2.new(1,0,1,0)
  115. end
  116. if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
  117. elseif c.ClassName 'Part' and c.Transparency ~= 1 then
  118. end
  119. end
  120. end)
  121. end)
  122. CollectAllMoney.Name = 'Collect All Money'
  123. CollectAllMoney.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  124. CollectAllMoney.Position = UDim2.new(0, 0, 0.388732344, 0)
  125. CollectAllMoney.Text = 'Collect All Money'
  126. CollectAllMoney.TextSize = 14
  127. CollectAllMoney.MouseButton1Click:connect(function()
  128. for i,v in pairs(game.Workspace:GetChildren()) do
  129. v.CFrame = game.Players.LocalPlayer.Character.UpperTorso.CFrame
  130. end
  131. ESPandAimbot.Parent = Menu
  132. ESPandAimbot.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  133. ESPandAimbot.Position = UDim2.new(0, 0, 0.614084482, 0)
  134. ESPandAimbot.Text = 'Aimbot'
  135. ESPandAimbot.TextSize = 14
  136. ESPandAimbot.MouseButton1Click:connect(function()
  137. Aimworks 3.1 (Edit for Gun Simulator)
  138. Just another trash simulator down the drain
  139. local aimkey = 'f'
  140. local headshot = 35
  141. local ignoreWalls = true
  142. local perfect_aim_firstperson_distance = 28
  143. local RenderLassos = true
  144. local SpreadControlRadius = Vector3.new(25, 25, 15)
  145. local triggers = false
  146. for i,v in pairs(game.Players:GetChildren()) do
  147. if game.Players.LocalPlayer:IsFriendsWith(v.userId) then
  148. end
  149. game.Players.PlayerAdded:connect(function(player)
  150. if game.Players.LocalPlayer:IsFriendsWith(player.userId) then
  151. end
  152. local bone_name
  153. local closest_distance
  154. local distance
  155. local FilteringEnabled = workspace.FilteringEnabled
  156. local in_fov
  157. local localplayer = game:GetService('Players').LocalPlayer
  158. local mouse = localplayer:GetMouse()
  159. local players_service = game:GetService('Players')
  160. local random = math.random
  161. local ray_start
  162. local sleeping
  163. local tele_bone
  164. local ticksslept = 0
  165. local vector
  166. local function FindInstance(instance_className, search_directory)
  167. if not search_directory then return end
  168. for i, v in pairs(search_directory:GetChildren()) do
  169. return(v)
  170. end
  171. end
  172. local function CreateBlockOfDeath()
  173. if deathBlock then deathBlock:Destroy() end
  174. deathBlock = Instance.new('Part', workspace)
  175. deathBlock.Size = SpreadControlRadius
  176. mouse.TargetFilter = deathBlock
  177. local function ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, bone)
  178. if not bone then
  179. end
  180. return camera:WorldToScreenPoint(player.Character[bone].Position)
  181. end
  182. local function ReturnsPlayerCheckResults(player)
  183. if not ShootingTeam then
  184. if player.TeamColor localplayer.TeamColor then
  185. if not (player.Neutral and localplayer.Neutral) then
  186. end
  187. end
  188. for i,v in pairs(Whitelist) do
  189. return false
  190. end
  191. if player localplayer then
  192. end
  193. if FindInstance('ForceField', player.Character) or FindInstance('Humanoid', player.Character, true).MaxHealth huge then
  194. end
  195. if FindInstance('Humanoid', player.Character, true).Health 0 then
  196. end
  197. local screen_position, in_fov = ReturnsScreenCoordinatesAsVectorAndFOVChecksAsBool(player, 'UpperTorso')
  198. return false
  199. return player, screen_position
  200. return (FilteringEnabled and 'Head' or 'Left Arm')
  201. return false
  202. if (random(1, 100) <= headshot) and FilteringEnabled then
  203. end
  204. return 'Left Arm'
  205. end
  206. aim_through_list[1], aim_through_list[2] = deathBlock, localplayer.Character
  207. local closest_distance = 1000
  208. local your_head = your_character and your_character:FindFirstChild 'Head'
  209. for i, player_being_checked in pairs(players_service:GetPlayers()) do
  210. local player_or_false, targets_coordinates = ReturnsPlayerCheckResults(player_being_checked)
  211. if player_or_false then
  212. local char = player_being_checked.Character
  213. local target_UpperTorso = char and char:FindFirstChild 'UpperTorso'
  214. if target_UpperTorso then
  215. if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then
  216. ray_start = your_head.Position + your_head.CFrame.lookVector * 10 + Vector3.new(0, 3, 0)
  217. ray_start = your_head.Position + Vector3.new(0, 2, 0)
  218. if not targets_coordinates then
  219. distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  220. distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  221. vector = (target_UpperTorso.Position - ray_start)
  222. if (not targets_coordinates) or (distance <= closest_distance) then
  223. local new_ray = ray(ray_start, vector.unit * 1000)
  224. local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list)
  225. if (hit and hit:isDescendantOf(char)) or ignoreWalls then
  226. most_viable_player = player_being_checked
  227. end
  228. blockName = ReturnsBoneOrFalse(most_viable_player)
  229. return most_viable_player
  230. end
  231. if Chams then
  232. v:Destroy()
  233. for q,player in pairs(game.Players:GetPlayers()) do
  234. if player.Character.Head:FindFirstChild('face') then
  235. end
  236. if player.Character.Head:FindFirstChild('BoxHandleAdornment') then
  237. else
  238. for i,v in pairs(player.Character:GetChildren()) do
  239. if v.Name ~= 'Head' then
  240. local fakeChams = Instance.new('BoxHandleAdornment', v)
  241. local esp = Instance.new('BoxHandleAdornment', camera)
  242. if player.Name w then
  243. esp.Adornee = v
  244. else
  245. if player.TeamColor localplayer.TeamColor then
  246. esp.Adornee = v
  247. else
  248. if player.TeamColor ~= localplayer.TeamColor then
  249. esp.Adornee = v
  250. end
  251. end
  252. end
  253. end
  254. end
  255. end
  256. game.Workspace.ChildAdded:connect(function(child)
  257. if child:IsA('Model') or child:IsA('Folder') then
  258. end
  259. game.Workspace.ChildRemoved:connect(function(child)
  260. if child:IsA('Model') or child:IsA('Folder') then
  261. end
  262. game.Players.LocalPlayer.Changed:connect(function()
  263. end)
  264. local function TargetPlayer(player)
  265. if aim_through_list[3] then
  266. aim_through_list[3].Position = aim_through_list[3].Position + Vector3.new(0,200,0)
  267. end
  268. if not player then
  269. target = nil
  270. lasso = Instance.new('SelectionPointLasso', camera)
  271. lasso.Humanoid, lasso.Point = FindInstance('Humanoid', localplayer.Character, true), mouse.Hit.p
  272. return
  273. if lasso then lasso:Destroy() lasso = nil end
  274. lasso = Instance.new('SelectionPartLasso', camera)
  275. lasso.Humanoid, lasso.Part = FindInstance('Humanoid', player.Character, true), game.Players.LocalPlayer.Character.UpperTorso
  276. end
  277. bone_name = ReturnsBoneOrFalse(player)
  278. if player.Character.Head and bone_name then
  279. tele_bone.Parent = player.Character
  280. tele_bone.CanCollide = false
  281. tele_bone.CFrame = CFrame.new(workspace.CurrentCamera.CoordinateFrame.p + workspace.CurrentCamera.CoordinateFrame.lookVector * perfect_aim_firstperson_distance, workspace.CurrentCamera.CoordinateFrame.p)
  282. tele_bone:ClearAllChildren()
  283. target = player
  284. deathBlock.Parent = player.Character
  285. deathBlock.Name = bone_name
  286. return
  287. return player
  288. end
  289. workspace.DescendantRemoving:connect(function(instance)
  290. if instance deathBlock then CreateBlockOfDeath() end
  291. wait(0.1)
  292. wait(0)
  293. wait(trigger_speed)
  294. end
  295. trigger_debounce = false
  296. end
  297. game:GetService('RunService'):BindToRenderStep('First', Enum.RenderPriority.First.Value, function() -- another clusterfuck
  298. if running then
  299. TargetPlayer(ReturnsViablePlayerOrNil())
  300. if localplayer:GetMouse().Target deathBlock then return end
  301. else
  302. end
  303. end
  304. end)
  305. local keydown = mouse.KeyDown:connect(function(keys)
  306. running = not running
  307. print('[SILENTAIM] activated.')
  308. print('[SILENTAIM] deactivated.')
  309. end
  310. local keydowns = mouse.KeyDown:connect(function(keys)
  311. if (ShootingTeam) then
  312. ShootingTeam = false
  313. print('[SILENTAIM] Team Shooting activated')
  314. end
  315. end)
  316. Information.Parent = Menu
  317. Information.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  318. Information.Position = UDim2.new(0.274261594, 0, 0.625352144, 0)
  319. Information.Text = 'Aimbot requires a good computer'
  320. Information.TextSize = 14
  321. CloseGUI.Name = 'Close GUI'
  322. CloseGUI.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  323. CloseGUI.Position = UDim2.new(0.40225035, 0, 0.83380264, 0)
  324. CloseGUI.Text = 'Close GUI'
  325. CloseGUI.TextSize = 14
  326. Menu.Visible = false
  327. DestroyGUI.Parent = Menu
  328. DestroyGUI.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  329. DestroyGUI.Position = UDim2.new(0.0126582291, 0, 0.814084351, 0)
  330. DestroyGUI.Text = 'Destroy GUI'
  331. DestroyGUI.TextSize = 14
  332. game.PPlayerGui.GunSimulatorGUI:Destroy()
  333. Credits.Parent = Menu
  334. Credits.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  335. Credits.Position = UDim2.new(-0.000394433737, 0, -0.00141593069, 0)
  336. Credits_2.Parent = Credits
  337. Credits_2.BackgroundColor3 = Color3.new(0.666667, 0, 1)
  338. Credits_2.Position = UDim2.new(0, 0, -0.0185184479, 0)
  339. Credits_2.Text = 'Gun Simulator GUI Created By THUNER OR RobloxExploitsBR'
  340. Credits_2.TextSize = 14
Gun-simulator

Roblox Weapon Simulator Script