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Roblox Pet Simulator Coin Script Pastebin
- ['Coin Farm'] = {
- ['MinHP'] = 0; -- Min hp of the coins
- }
- game.Workspace['__THINGS'].Drops.ChildAdded:Connect(function()
- for i , v in pairs(game.Workspace['__THINGS'].Drops:GetChildren()) do
- local oh1 = { {v.Name, 'id'.r }, { false, false } }
- game:GetService('Workspace')['__THINGS']['__REMOTES']['take drop']:FireServer(oh1)
- end
- while true do
- for num,coin in pairs(game.workspace['__THINGS'].Coins:GetChildren()) do
- if coin:FindFirstChild('Settings') ~= nil and coin.Settings.Health.Value <= settings['Coin Farm']['MaxHP'] and coin.Settings.Health.Value >= settings['Coin Farm']['MinHP'] then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = coin.POS.CFrame + Vector3.new(0,9e+4,0)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- for i , c in pairs(game.Players.LocalPlayer.PlayerGui.Inventory.Frame.Container.Holder.Pets:GetChildren()) do
- if c:FindFirstChild('Equipped') ~= nil and c.Equipped.Visible true then
- workspace.__THINGS.__REMOTES:FindFirstChild'join coin':InvokeServer({{coin.Name,c.Name},{false,false}})
- workspace.__THINGS.__REMOTES:FindFirstChild'change pet target':FireServer({{c.Name,'Coin',coin.Name},{false,false,false}})
- workspace.__THINGS.__REMOTES:FindFirstChild'farm coin':FireServer({{coin.Name,c.Name},{false,false}})
- end
- wait()
- workspace.__THINGS.__REMOTES:FindFirstChild'farm coin':FireServer({{coin.Name,c},{false,false}})
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- until game.workspace['__THINGS'].Coins:FindFirstChild(coin.Name) nil or game.Players.LocalPlayer.Character nil or coin nil
- end